KaiBot Apps & Portals
Choose the KaiBot app that fits your classroom, from screen-free coding foundations to math, literacy, creativity, and social-emotional learning.
Explore KaiBot apps for coding, literacy, math, computer science, and social-emotional learning. Whether you are teaching screen-free fundamentals or fully inclusive low-vision workflows, there is a KaiBot app that fits your classroom and every learner in it.

Kainundrum Lite (Grades K-3) is fully accessible for low-vision users, converts coding cards to Python text code, and supports 3D virtual real-time physical maze and escape room challenges. Available in English, Spanish, Italian, French and Māori.
Kainundrum.com (Grades 3-8) lets students design mazes and escape rooms with a built-in game editor, code in Blockly or Python, and work with or without KaiBot.
Kainundrum Swift is a Swift Playgrounds app for an interactive coding adventure where students learn coding fundamentals with tactile coding cards converted to Swift text code.
| Feature Comparison | Swift Playgrounds | Kainundrum Lite | Kainundrum.com |
|---|---|---|---|
| Hardware & Requirements | |||
| Recommended Grades | Grades K - 3 | Grades K - 8 | Grades 5 - 8 |
| Devices | iPad | iPad, Chromebook & Android | PC, Chromebook, MAC |
| Supported Platforms | iOS | iOS, Android, Browser | Browser |
| Internet Required | Install | Install | Yes |
| Hybrid & Virtual Experience | |||
| Code virtual KaiBot only | - | - | ✔ |
| Digital Twin | ✔ | ✔ | ✔ |
| Works with Magnetic KaiTiles | ✔ | ✔ | ✔ |
| Load Kainundrum.com levels | - | ✔ | ✔ |
| Coding Languages & Tools | |||
| Code virtual | ✔ | ✔ | ✔ |
| Swift Code | ✔ | ✔ | - |
| Python Code | - | ✔ | ✔ |
| Blockly / Scratch | - | - | ✔ |
| Convert Cards to Swift | ✔ | ✔ | - |
| Convert Cards to Python | - | ✔ | ✔ |
| Convert Cards to Blockly/Scratch | - | - | ✔ |
| Game Builder (Create levels) | - | - | ✔ |

KaiBot Literacy Kitchen app is an educational companion app for Literacy Kitchen designed to help students in grades K-2 develop early literacy and computer science skills through a gamified coding cook-off.
- Early Literacy Focus: Practice phonics, CVC words, and spelling.
- Gamified Learning: Uses a cooking theme to make literacy challenges engaging.
- Tactile Coding: Combines physical coding cards with a robot to teach logic.
- Guided Phonics: Standards-aligned lessons integrate computer science with vocabulary.
- Inclusive Design: Built on UDL principles to support diverse learners.

KaiBot Market Math is an educational companion app for Market Math designed to teach numeracy and computer science through a hands-on grocery store simulation.
- Role-Play Math: Students program KaiBot to shop and fulfil customer orders.
- Real-World Challenges: Learners solve counting, sequencing, and numeracy problems.
- Screen-Free Coding: Tactile coding cards help students build logic and pattern recognition.
- Guided Curriculum: Standards-aligned math and computer science lessons follow UDL principles.
- Multi-Lingual Support: Available in English and Spanish, providing availability for users across the globe.
- Skills Developed: Early math fluency, problem-solving, and foundational programming.

KaiBot Dragon of Disengagement is an educational companion app for The Dragon of Disengagement designed to build focus, problem-solving, and healthy learning habits.
- Hybrid Coding Adventure: Combines screen-free physical play with digital interaction.
- Psychology-Backed Learning: Developed alongside school psychologists.
- Skill Development: Strengthens concentration, focus, computer science, and logic.
- Multi-Lingual Support: Available in English and Spanish, providing availability for users across the globe.
- Flexible Play: Play screen-free or pair with the app and robot.
- Educational Missions: Puzzles and coding missions keep students actively engaged.

