KaiBot Apps & Portals

Choose the KaiBot app that fits your classroom, from screen-free coding foundations to math, literacy, creativity, and social-emotional learning.

Explore KaiBot apps for coding, literacy, math, computer science, and social-emotional learning. Whether you are teaching screen-free fundamentals or fully inclusive low-vision workflows, there is a KaiBot app that fits your classroom and every learner in it.

Kainundrum.com Web App

Kainundrum Lite (Grades K-3) is fully accessible for low-vision users, converts coding cards to Python text code, and supports 3D virtual real-time physical maze and escape room challenges. Available in English, Spanish, Italian, French and Māori.

Kainundrum.com (Grades 3-8) lets students design mazes and escape rooms with a built-in game editor, code in Blockly or Python, and work with or without KaiBot.

Kainundrum Swift is a Swift Playgrounds app for an interactive coding adventure where students learn coding fundamentals with tactile coding cards converted to Swift text code.

Feature ComparisonSwift PlaygroundsKainundrum LiteKainundrum.com
Hardware & Requirements
Recommended GradesGrades K - 3Grades K - 8Grades 5 - 8
DevicesiPadiPad, Chromebook & AndroidPC, Chromebook, MAC
Supported PlatformsiOSiOS, Android, BrowserBrowser
Internet RequiredInstallInstallYes
Hybrid & Virtual Experience
Code virtual KaiBot only--
Digital Twin
Works with Magnetic KaiTiles
Load Kainundrum.com levels-
Coding Languages & Tools
Code virtual
Swift Code-
Python Code-
Blockly / Scratch--
Convert Cards to Swift-
Convert Cards to Python-
Convert Cards to Blockly/Scratch--
Game Builder (Create levels)--
Literacy Kitchen Story Book

KaiBot Literacy Kitchen app is an educational companion app for Literacy Kitchen designed to help students in grades K-2 develop early literacy and computer science skills through a gamified coding cook-off.

  • Early Literacy Focus: Practice phonics, CVC words, and spelling.
  • Gamified Learning: Uses a cooking theme to make literacy challenges engaging.
  • Tactile Coding: Combines physical coding cards with a robot to teach logic.
  • Guided Phonics: Standards-aligned lessons integrate computer science with vocabulary.
  • Inclusive Design: Built on UDL principles to support diverse learners.
Top Down Market Math

KaiBot Market Math is an educational companion app for Market Math designed to teach numeracy and computer science through a hands-on grocery store simulation.

  • Role-Play Math: Students program KaiBot to shop and fulfil customer orders.
  • Real-World Challenges: Learners solve counting, sequencing, and numeracy problems.
  • Screen-Free Coding: Tactile coding cards help students build logic and pattern recognition.
  • Guided Curriculum: Standards-aligned math and computer science lessons follow UDL principles.
  • Multi-Lingual Support: Available in English and Spanish, providing availability for users across the globe.
  • Skills Developed: Early math fluency, problem-solving, and foundational programming.
Dragon of Disengagement board game used in the classroom

KaiBot Dragon of Disengagement is an educational companion app for The Dragon of Disengagement designed to build focus, problem-solving, and healthy learning habits.

  • Hybrid Coding Adventure: Combines screen-free physical play with digital interaction.
  • Psychology-Backed Learning: Developed alongside school psychologists.
  • Skill Development: Strengthens concentration, focus, computer science, and logic.
  • Multi-Lingual Support: Available in English and Spanish, providing availability for users across the globe.
  • Flexible Play: Play screen-free or pair with the app and robot.
  • Educational Missions: Puzzles and coding missions keep students actively engaged.
Need help choosing the right app? Contact us and we will offer complimentary support and assistance.