Kainundrum

Showing all 4 results

  • Accessory

    First Steps in Coding through Mathematical Thinking and Game-Based Learning – Grades K to 8

    $57.60 Add to cart

    “First Steps in Coding through Mathematical Thinking and Game-Based Learning” is a 10 chapter, 300 page eResource, which contains step-by-step information, ideas, lesson plans and activities.

    Written by Rudy Neufeld.

    • Think mathematically through problems and solve tasks within game-based learning.
    • Suitable for K to 8 learners for home or group/school use, as well as for the teacher/parent.
    • Introduces coding in an environment rich in mathematics.  
    • Previous knowledge of coding is not required.
  • KaiBot

    KaiBot

    $159.00 Add to cart

    Screen-free or online multiplayer robot. KaiBot can scan and read the coding cards, then repeat the sequence on the floor or using the ‘special’ KaiTiles. When using with KaiTiles, the robot will identify the exact angle, x & y coordinates, and tile number. KaiBot can be paired with Kainundrum.com, allowing you to join other virtual robots online in maze races, hide n seek, escape rooms, and many more games.

    Note: KaiTiles are recommended to enhance KaiBot’s capabilities. With KaiTiles, KaiBot has accurate X, Y reading and works with Kainundrum for lessons and the virtual world.

    Want more? Add the >> eBook First Steps in Coding through Mathematical Thinking and Game-Based Learning for Grades K to 8 to your teaching arsenal. This is a comprehensive resource book filled with lesson plans and activities designed specifically for KaiBot.

     

  • Accessory

    Magnetic KaiTiles (10 pcs)

    $151.70 Select options This product has multiple variants. The options may be chosen on the product page
    • Pack of snap-together magnetic KaiTiles.
    • Unique numbers 1 to 10.
    • Optional tile packs can build up to 50 tiles on one map layout.
    • It can be paired with Kainundrum.com to create a map corresponding to the virtual world.
    • KaiTiles are recommended to enhance KaiBot’s capabilities. With KaiTiles, KaiBot has accurate X, Y reading and works with Kainundrum for lessons and the virtual world.

    Note: Only unique tile numbers can be used on the same map layout.

    Compatible with Kaibot only

  • Accessory

    First Steps in Coding Activity eBooks – 10 Pack (K to 5)

    Read more

    This is a 10 pack K to 5 Student Activity eBooks.

     

    Each eBook contains:

    8 lessons for Grades K to 5 student

    Written by Rudy Neufeld.

    • Think mathematically through problems and solve tasks within game-based learning.
    • Suitable for K to 5 learners for home or group/school use, as well as for the teacher/parent.
    • Introduces coding in an environment rich in mathematics.  
    • Previous knowledge of coding is not required.
Scroll to Top