KaiBot, the world's first hybrid robot

Screen free coding, hybrid or just virtual. You choose. 

KaiBot, the world's first hybrid robot

Screen free coding, hybrid or just virtual. You choose. 

Small on size,
big on features

This purposefully designed education coding robot creates a rich and engaging way to teach & learn coding. It’s small size defies it’s big abilities. KaiBot combines unplugged coding with coding cards or use KaiBot along with Blockly or Python programming, that delivers along side an engaging immersive virtual environment. For K-8.

Screen-free

Use KaiBot screen-free along with coding cards.

kaibot-hybrid-robot.png

Hybrid

Pair KaiBot with your tablet or computer and watch as KaiBot comes to life inside Kainundrum!

Small on size,
big on features

This purposefully designed education coding robot creates a rich and engaging way to teach & learn coding. It’s small size defies it’s big abilities. KaiBot combines unplugged coding with included coding cards or use KaiBot along with Blockly or Python coding that delivers along side an engaging immersive virtual environment. For K-8.

Screen-free

Use KaiBot screen-free along with coding cards.

kaibot-hybrid-robot.png

Hybrid

Code KaiBot either screen-free or alongside Kainundrum.

A deck of cards to teach coding concepts

Introduce your students to the exciting world of coding with these fantastic screen-free coding cards! Designed by expert CS teachers, these cards provide a scaffolded system that teaches basic coding principles, with varying levels of difficulty, to help your students master essential coding concepts with ease. Now also available in Braille!

Digital Cards

Download these Free Coding Cards, print them out and get your kids to perform the actions represented by the cards.

Physical Cards

Get your students to layout their code card sequences and then program KaiBot, by tapping KaiBot on each card.

Bridging the Coding gap for visually impaired

Our Braille coding cards and KaiBot offer a unique coding journey for visually impaired learners. These expertly designed cards convey coding principles tactically, enabling blind students to understand algorithms through touch. The KaiBot interaction brings their coding sequences to life, enhancing their computational thinking skills and confidence, demonstrating that coding can indeed be a universal language. Pair your KaiBot with the Kainundrum lite app on your iPad, which serves as an assistive screen reader to facilitate coding learning for students.

Braille

The Braille coding cards enable vision impared learners to grasp the rhythm of algorithms through their fingertips.

Tactile

A gentle touch of the KaiBot on each card translates the code into actions, or pair KaiBot with the companion app to get a full accesible mode experience!

Code n' Play in Kainundrum

Kainundrum is a virtual 3D simulation where students can solve mazes, puzzles, hide’n seek or escape rooms. When you pair KaiBot the physical robot movement is mirrored in the virtual. Each game has lasers, mirrors, gates, oil slicks, or just collect Doge coins. Plus, students can create their own games & challenges in Kainundrum.com!

Kainundrum lite

Use the Kainundrum lite app along with KaiBot on your iPad, tablet or Chromebook.

Collaborative Chaos

Use your wit and will to solve puzzles, race against the clock and play with your friends.

Customise, Personalize & Strategize

"A robot simulation that's so much fun, you don't realize you learning to code!"

LESSON
PLANS

LESSON
PLANS

LESSON
PLANS

LESSON
PLANS

What teachers say

First Steps in...Coding through Mathematical Thinking and Game-Based Learning...

… is an eResource written by Rudy Neufeld. He introduces step-by-step information, ideas, lesson plans and activities for screen-free coding using Kai’s Education’s cards and KaiBot, where learners learn concretely by acting and doing, leading to more abstract coding on-screen through block coding in an online coding environment, Kainundrum. Learners will be able to think mathematically through problems and to design and solve tasks within game-based learning. This eResource is suitable for K to 8 learners for home or group/school use, as well as for the teacher/parent in order to introduce coding in an environment rich in mathematics.  Previous knowledge of coding is not required. To assist in finding appropriate lessons, activities/exercises are categorized under Screen-Free Coding, and/or Online Coding, with levels of Beginner (perhaps ages 5 to 8), Intermediate (perhaps ages 9 to 12) and Advanced (perhaps ages 13+).
Scroll to Top

Thank you for entering.

Good Luck!